对 AudioManager.STREAM_VOICE_CALL 音频流类型进行分析
hardware/libhardware_legacy/audio/AudioPolicyManagerBase.cpp frameworks/base/media/java/android/media/AudioManager.java frameworks/base/media/java/android/media/AudioService.java frameworks/base/media/java/android/media/AudioSystem.java
通过音频流的类型获取对应的音频策略
AudioPolicyManagerBase.cpp: AudioPolicyManagerBase::routing_strategy AudioPolicyManagerBase::getStrategy(AudioSystem::stream_type stream) { // stream to strategy mapping switch (stream) { case AudioSystem::VOICE_CALL: case AudioSystem::BLUETOOTH_SCO: return STRATEGY_PHONE; ... } }
可以, voice call的音频策略是 phone
通过音频策略获取到对应的输出设备
AudioPolicyManagerBase.cpp: audio_devices_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, bool fromCache) { uint32_t device = AUDIO_DEVICE_NONE; ... switch (strategy) { ... case STRATEGY_PHONE: // for phone strategy, we first consider the forced use and then the available devices by order // of priority switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) { // 判断是否有设置在通讯过程中, 强制使用某种输出设备 case AudioSystem::FORCE_BT_SCO: // 强制使用蓝牙, 作为输出设备 if (!isInCall() || strategy != STRATEGY_DTMF) { device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO; if (device) break; // if SCO device is requested but no SCO device is available, fall back to default case // FALL THROUGH default: // FORCE_NONE 没有设置通讯过程中, 强制使用某种输出设备 // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP if (mHasA2dp && !isInCall() && (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0) && !mA2dpSuspended) { device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; if (device) break; } device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADSET; if (device) break; if (mPhoneState != AudioSystem::MODE_IN_CALL) { device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } // 没有设置通讯过程中, 音频的输出设备, 则默认使用听筒作为输出设备 device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_EARPIECE; if (device) break; device = mDefaultOutputDevice; if (device == AUDIO_DEVICE_NONE) { ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE"); } break; case AudioSystem::FORCE_SPEAKER: // 强制使用扬声器, 作为输出设备 // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output if (mHasA2dp && !isInCall() && (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0) && !mA2dpSuspended) { device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; if (device) break; } if (mPhoneState != AudioSystem::MODE_IN_CALL) { device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_SPEAKER; if (device) break; device = mDefaultOutputDevice; if (device == AUDIO_DEVICE_NONE) { ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE, FORCE_SPEAKER"); } break; } break; // 关于上面default位置的问题, 如果每个case选择(包括default)最终都有break语句, 则default的位置不影响执行顺序 // 当每个case选择(包括default)不一定有break语句时, 如果输入不满足其他选择, 最终执行default. 程序会从default处从上向下执行, 直到遇到break语句停止 // 此处的default位置并不影响执行顺序 ... // 省略 } return device; }